The Universal Tick
- 1Submit Action
- 2Tick Resolves
- 3Outcomes Apply
“This isn’t turn-based. This isn’t real-time. This is synchronized tactical combat.”
What Makes HexWorld Different
Speed-based action with animation locks
Simultaneous resolution — every player acts at once, every tick
Skill rotations from a fixed ability bar
Elemental emergence — rune combinations create spells dynamically
Instanced dungeons that reset on exit
Persistent consequences — your actions shape a galaxy that never resets