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Gameplay Systems

Five interlocking systems. Infinite strategic depth.

Combat & Elements

Simultaneous resolution on hex grids. Every tick matters.

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Runes & Spells

Cellular-automata spell emergence. Build spells from runes, not menus.

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Gaians

Capture, extract, command, recall. Creatures as tactical assets.

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Progression

Procedural SkillHex trees. XP that unlocks meaningful choices.

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The Universal Tick

  1. 1Submit Action
  2. 2Tick Resolves
  3. 3Outcomes Apply
“This isn’t turn-based. This isn’t real-time. This is synchronized tactical combat.”

What Makes HexWorld Different

Speed-based action with animation locks

Simultaneous resolution — every player acts at once, every tick

Skill rotations from a fixed ability bar

Elemental emergence — rune combinations create spells dynamically

Instanced dungeons that reset on exit

Persistent consequences — your actions shape a galaxy that never resets

Ready to test your strategy?