Frequently Asked Questions
Everything you need to know about HexWorld: The Legend of Gaia.
Gameplay
Every action in HexWorld resolves on a universal 1-second tick. All players submit their actions simultaneously, and all outcomes resolve at once. There are no turns to wait for — you make tactical decisions in real-time, and every tick the entire game state updates. Think of it as synchronized strategy rather than turn-based or real-time.
Not at all. You start with 2-3 base elements (Fire, Water, Earth, Air, Light, or Dark) and discover compound elements naturally through gameplay. The 10 compound elements emerge from combining base elements, and you'll learn them at your own pace as you experiment with rune combinations.
Gaians are tactical battlefield assets, not passive companions. You capture wild Gaians into gems, then extract them onto the hex grid during combat. Each Gaian has elemental affinities, unique abilities, and a combat role. You command them alongside your character, and you must recall them before they fall or risk losing them temporarily.
Absolutely. HexWorld offers rich solo content including world exploration, Gaian capture expeditions, story-driven encounters, and SkillHex progression. Group content and PvP add strategic depth, but solo play is a fully supported and rewarding path through the game.
No. HexWorld's progression is earned entirely through gameplay. There are no purchasable power advantages. The game may offer cosmetic items and convenience features, but tactical depth and player skill define victory in every engagement.
HexWorld has meaningful stakes without punishing failure. Losing a battle may cost you tactical position or temporary resources, but your character, Gaians collection, element mastery, and overall progression are persistent. The goal is to create tension without frustration.
Technical
HexWorld is being developed for PC first, with additional platform support to be announced. The game is built on Unity DOTS with SpacetimeDB for backend persistence, an architecture designed for high-performance multiplayer at scale.
System requirements will be announced closer to launch. The game is built on Unity DOTS, which is optimized for performance. Our goal is to make HexWorld accessible on a wide range of hardware while delivering the visual quality the game's aesthetic demands.
HexWorld uses SpacetimeDB, a database designed specifically for real-time multiplayer game state. Combined with Unity DOTS for client-side performance, this architecture enables persistent world simulation at MMO scale. The universal tick system also helps — simultaneous resolution is more bandwidth-efficient than continuous state streaming.
Account & Access
Sign up through the playtest registration on our website. We run playtests in waves and notify registered players via email when new sessions open. Joining our Discord also gives you the latest updates on playtest scheduling.
The business model will be announced as we approach launch. Our commitment is that gameplay-affecting progression will never be purchasable. We believe tactical depth should be earned, not bought.
We haven't announced an early access date yet. Follow our development updates and join the Discord community for the latest timeline information. We'll announce early access when we're confident the game meets our quality bar.
Community
Visit our Community page and click the Discord join button, or go directly to our Discord server. Once there, you'll be welcomed by our community bot and can select roles based on your interests — strategy discussion, Gaian collecting, content creation, and more.
Yes! We're building a creator program for streamers, YouTubers, guide writers, and community contributors. Details will be announced on our Community page. Early community members who create quality content will have priority access.
During playtests, there's an in-game feedback system. You can also report bugs and share feedback in dedicated Discord channels (#bug-reports and #feedback). We read every report and prioritize community feedback in our development process.